Eels - I need some sleep, but I say to do that I need some help!
I´m using UVRF plugin for a VR - project.
Otherwice it is working very well, but there is this rotational grab function that I´m having trouble with.
The rotation itself works perfect as shown on the video.
But the problem is that as soon as I grab the object it always rotates the object to a specific point. That spot seems to be the objects local X-axis.
I just can´t wrap my head around how to fix it. It might be from the Grabable blueprint shown at the end, or from the object as it is set and the grab point (pic). If I set the grab point manually to 30,30,0 it changes the position where it grabs the object, but it is still always the same.
Thanks in advance
and have a great day!
UVRF: https://forums.unrealengine.com/development-discussion/vr-ar-development/1381972-uvrf-handpresence-template-for-rift-vive-update-1-9-github-release
The video can be found here:
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