Hello all
VR dev here that has been working on my C++ heavily for over a month now. I think I’m ready to start taking on VR programming tasks. I’m looking for suggestions on how to learn.
So I bought gamedev.tv’s Udemy course for VR in Unreal. I am really unimpressed in the first few lessons. I am wondering if it’s really dated? I know VR changes rapidly but I am also not sure if the basics stay the same? Also the support seems to be non-existent. I’m having a problem that I can see others are having and the instructors haven’t responded in months. Has anyone done this course and can tell me if it’s worth continuing or not? I really don’t see many other courses tuned for VR.
I also did the first module of the Oculus VR Production for Unrealcourse in Unreal Learning. It’s less than a year old which means it’s still fresh, and from what I can tell it teaches good design practices that work across all platforms. The issue I have with it is that it’s entirely in Blueprint! And they barely explain any of the Blueprint scripting so I feel like I am just copying the videos that move at lightning-quick pace without truly understanding what we are telling Unreal to do which defeats the purpose for me.
So I’m asking - where are the best resources to learn programming for VR? For context: I finished a multimedia program in November designed specifically for AR/VR development. We are trained as generalists and none of us are coming from a game dev or film background so to be frank none of us were employable upon graduation. So I decided to lean hard in the C++ programming and have been intensively teaching myself with the goal of being employed as a VR programmer by March 1st (I would settle for any programming job in Unreal however). So any advice would be greatly appreciated!
Thanks
- Shea