VR Preview without DK2...possible solutions?

Hi all,

I’m testing the DK2 and it’s awesome, but I also would like to test other VR systems ( Google Cardboard, VR from the smartphone and so on ), to not rely entirely on the DK2 for my RnD.

I notice that if the DK2 is not plugged in there is no way to have the VR preview, even if I add console commands ( stereo on ) so I’m a bit lost at this point…

So, question is, can I trick UE4 so that onscreen I’ll have the side-by-side view as when the DK2 is connected?
Also is there a way to be able to package a game using the side-by-side so that I’m directly in VR as soon as I launch the game ( and the DK2 is not plugged in )?

Cheers

I’m not sure about other devices but VR mode seems to detect what type of VR device is being plugged in. When you are using the rift you can see that the VR Preview is correcting for chromatic aberration that is specific for the DK2 so even if there was a way to fool Unreal into thinking the DK2 was plugged in it would be useless for other VR devices.

There is apparently a cmdline option called “-emulatestereo”.
It might be worth giving that a go.

@tcla75: Yep, that is another issue that I need somehow to solve unfortunately…

@Opamp77: Haven’t tried that yet, let’s see if it works :slight_smile:

Thanks guys :slight_smile: