UE 4.8.1
Oculus SDK 0.6.0.1
Create a simple Blueprint ThirdPerson Project
Play in VR Preview - OK.
Open ThirdPersonCharacter Blueprint - Play in VR from there - does not switch Rift on .NOT OK.
Switch to Map view - keep Blueprint open - Play in VR from there - does not work again!. NOT OK.
now CLOSE the character blueprint, Play in VR - works! OK.
So, something’s broken…
Hello btengelh,
After reading over your post I was able to find that this is a known issue (UE-17053) and that it has been sent to the developers for further consideration. I will be sure to bump the community interest for this issue. Thank you for your time and information.
Make it a great day
Good to know this is already tracked. Thanks a lot!
This was recently fixed in main, and will be rolled out in 4.9. Thanks for the report!
I just had this issue too. Seems like everyone is going to be frustrated by this one. I have to close all my open tabs with blueprints every time I want to vr preview? That works, but that’s going to be a pain. Tell me if I’m wrong.
Hello,
As Nick said, this issue has been fix in main (4.9) branch. If you have a source build of the engine you could try cherry picking this fix and integrating it into your project. I have provided a link to the commit below. I hope that this information helps.
Commit:
https://github.com/Crtriplett/UnrealEngine/commit/c6899b95de6c75f992249cefc97650c104621d57
Make it a great day