Thank you very much @3dlight for your reply. I will give these a shot when I get home tonight.
Just to clarify, when you say restart the oculus service, are you saying close the utility, then restart it, or reboot the whole machine? or start/stop the oculus runtime?
I’ve always had the “Ready” signal from the utility before starting up the UE4 editor. When you say powered on and functional, do you mean that the light on the rift is orange or blue? It only appears to be blue if there is video pass through.
Since UE4 uses a native plugin for the rift, is it possible that the current runtime and SDK for the oculus is newer than what the UE4 plugin will allow? Still doesn’t explain why I can occasionally get it to work. So far it seems like 3 out of 10 times I’ll actually get it running, but I haven’t seen a pattern yet.
One last question, in your opinion, is it better to use direct or extended display mode for the rift, specifically for dev in UE4?
Thanks again for your time. I really appreciate the insight and help.