I apologize in advance if this is a super noob question. I can’t seem to get the DK2 to function consistently with UE4. Almost every time I run a project, the VR Preview in 4.7.6 is grayed out and unavailable. Here is some info on my machine:
Using Oculus Config Utility 1.7 (SDK v0.6.0.0)
Display Driver Version: 188.8.131.52
Positional Tracker Driver Version: 184.108.40.206
NVIDIA GeForce GTX 980
Intel(R) Xeon(R) CPU X5550 @ 2.67GHz Dual Quad Core
Windows 7 through Bootcamp on a 4,1 Mac Pro Tower
24GB 1066 RAM
HMD Firmware: 2.12
Connected to OVRService server.
I am currently in Direct mode, but have tried the Extended mode as well.
I don’t have any problems looking at the “Show Demo Scene,”(Through the Utility) However, looking at any of my custom projects or even some templates in UE4 has been completely hit or miss. I can’t seem to find a pattern to fix the issue, even if I run the utility before running the UE4 launcher. Same issue persists after a restart as well, because I heard the Oculus runtime crashes occasionally. GFX drivers are up to date as well. I’m kind of at a loss as to where to search for answers, so here I am.
I’ve noticed in other posts that people have had similar issues, but I feel like I’ve tried their solutions with little to no avail.
Does the plugin only work on projects created after the runtime was installed? The plugin appears to be enabled and working in UE4, even on older projects, but it still has a grayed out VR Preview.
Also, when I use standalone, it doesn’t send it to the oculus, instead, it blows up the image and makes it fullscreen, without actually increasing resolution.
If it helps, I also have 3 monitors. I’m not sure if that can cause problems or not, but again, sometimes I can get it to work.
Any thoughts on this would be greatly appreciated.
Thanks for your time.