I’m trying to set up a sequence for use with VR. In standard viewport viewing, things work great.
However, when jumping over to use the Oculus Rift, via Play > VR Preview, I’m running into some issues with the camera.
To be honest, I’m ridiculously rusty with setting up the player controllers and other things related to this (and am struggling to find the clear documentation). I notice while the VR Preview is playing, there’s something called Camera Manager that seem to expose where some of the things are problematic, but I have no idea how to access and set it up before Play.
Any help would be greatly appreciated.