[epic intro and backstory to the “game” thing I am creating].
I want to create a holster style system for my VR game, with a slot for 1 of 4 specific items that can only go on the left and the same for the right, and a selection of helmets. That will be placed on your belt (or where your belt should be) and your head (just about being visible).
After some tutorial hunting, I found a system that should do the holster part. But everything falls apart when it comes to the part I need to set up before that—a player capsule for it to connect to.
If I have this correct, I believe I need to connect the holster nodes on the player capsule. My experience so far has just resulted in me breaking the systems that have been working perfectly fine. The tutorials I have found a seam to be about adding locomotion to the pawn, which is not what I want and most seem to break that function.
I would greatly appreciate it if you could point me in the right direction to get this working either by relevant tutorial links or instructions. I have been trying to work this one out for a few weeks now in between working on other parts of the game.
I really appreciate any help you can provide.