VR Pick up specific bone from Skeletal Mesh

I can’t find a solution yet. it has been a couple of days
I’m trying to grab a skeletal mesh and let every bone simulate physics except the one I’m grabbing
Example: To be able to grab the skeletal mesh by the arm or leg and let the rest of the body simulate physics.

So far I can grab the skeletal mesh and define the target bone using “GetclosestPointOnPhysics” asset which is connected to “set all bodies below simulate physics”. This wont do since it only simulate physics “below” the bone hierarchy.
Example: If i grab the skeletal mesh by the arm, the hand will simulate physics but the rest of the bones will not.

I feel like I’m just a small step away but i just can’t find the answer.

Got the solution:
I was stubborn and wanted to make AttachComponentToComponent work
What i ended doing was changing the whole pick up method by adding a PhysicsHandle and use GrabComponentAtLocationWithRotation. instead of the AttachComponent.

If someone needs a reference on how to do that.