Hi, all around the internet I can only find examples of physical acting VR bodies in unity made games or projects. Is this impossible to achieve in the unreal engine? Are there any tutorials? I have been running into issues in all work arounds I tried (physics handle, physical animation,…).
Yep, it doesn’t have an example of exactly what you want but it’s the best place to start maybe. I like to mention it in case people aren’t aware of it. It’s proven very useful for VR dev over the years.