VR Physics Arms

So I’ve been scratching my head day in and day out trying to figure this out. I need to have a skeletal mesh simulate physics but still run IK. So far I haven’t found a single way of doing this, neither in the Animation Blueprint or the character itself. As a desperate last attempt, I’ll make this post if you have any ideas on how this would be achieved don’t be afraid to share them. Thanks in beforehand.

You want to look into the Physical Animation Component

Thanks, I’ll try that