VR pawn teleporting into floor / Vive chaperone lowers into floor

What’s Up UltiHam,

So I see you have a solution there. In order to get an accurate Camera height, it technically should be this node below.

So the setup should be as follows for a typical VR setup:

  1. Setup Pawn, use Character if you want Movement.
  2. Add Camera under its own Scene Component
  3. Raise Camera from 0 on the Z relative location to increase relative height.
  4. Set Tracking to Floor Level for Vive & Oculus because they positional tracking. Set Tracking to Eye Level for Gear VR and etc because they don’t have positional tracking.
  5. Use Teleport, your height shouldn’t change unless the ground under you does.

You should not have to account for camera height with offsets unless its for calibration which you can do internally. If you’re noticing weird behavior, try restarting Unreal. If you used Eye Level at some point, switched back to Floor Level. It may require another restart just to ensure things are consistent, but once you have it setup correctly. It works consistently.

Peace,

[Peter L. Newton][2]