VR Pawn Start Position

I’ve been creating a simple VR game and have introduced a start level where the player is in a fixed location and has to choose an option from items set out in front of them, start game, load game etc…

This relies on the player pawn being in a fixed location but for some reason whenever I test the game on my Oculus Quest 2 I spawn in what seems to be a random spot in the scene, completely offset from where I set the camera.

I’m using the VR Pawn template from the example, I have also tried to possess a fixed VR Pawn I have placed into the scene rather than rely on the player start position but I can’t get the player into the right position to be able to interact with the scene. Any ideas?

I’ve been able to work around by using “Reset Orientation and Position” on begin play, Be careful though and save your work as that function seems to crash the IDE every now and again.

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You need to make sure that you have Player start on a map, and this player start is valid

Thanks that’s helped

  • The set tracking origin is really important

  • If tracking origin is set to stage then be careful with sphere colissions etc… even if you are setting the collision defaults it could make your Pawn spawn into odd locations around the map

  • If you are looking to have your VR pawn be detectable by AI Perception then make sure the pawn is not sunk into the floor with these settings, if the sight sense is below the floor then AI won’t detect it. Sounds obvious but I lost a few days figuring that out