I’ve been creating a simple VR game and have introduced a start level where the player is in a fixed location and has to choose an option from items set out in front of them, start game, load game etc…
This relies on the player pawn being in a fixed location but for some reason whenever I test the game on my Oculus Quest 2 I spawn in what seems to be a random spot in the scene, completely offset from where I set the camera.
I’m using the VR Pawn template from the example, I have also tried to possess a fixed VR Pawn I have placed into the scene rather than rely on the player start position but I can’t get the player into the right position to be able to interact with the scene. Any ideas?