Hi,
I’m an experienced developer, although new to Unreal, I’m trying to do some VR climbing mechanics using blueprints. I thought as a first step I’d add some code to just pull myself through the world using my right controller. I’ve got that much working, I can pull myself along the xy plane, but I can’t pull myself up and down.
I thought it might be gravity so I tried disabling that in the editor and in the blueprint but something seems to be enabling it again, I moved my start position into the sky and it was still falling despite gravity being disabled. Instead I tried setting the gravity scale to 0, that did stop it falling.
But I still can’t pull myself up or down.
I’m using Unreal 5.1, I set up my project using the VR template, and I’ve added my blueprint stuff to the VRPawn, I’m using AddMovementInput to make the pawn move, because that’s what the tutorials use, not sure if that’s the right thing to use in this case.
I’ve looked at various tutorials thinking they must be doing something to disable gravity or use some other movement function but I can’t see anything that I’m not doing myself.
Thanks in advance for any suggestions!