I set up a TriggerVolume in the level. I want the VR user to trigger things when they move around in real space. But the VR motion controller pawn seems to have no collision (that works with a TriggerVolume). So I made a version of the Motion controller Pawn with a capsule around the camera. This works in the VR preview. I had to explicity posess the pawn and make sure the player is overlapping as I was getting false triggers from other objects and only wanted the player to trigger. I also explicitly set the pawn in the level to 'Auto posess player 0’.
This collision works in VR preview, but not in packaged game. Doh! I tried with a Game mode setting the default pawn and without. No difference.
Please help