VR Pawn auto move forward without input

I have a VR pawn that needs to move forward on a platform, but since I can’t find a good way to do it, I want to at least test a scenario where my pawn scene component (VROrigin) has a constant speed in + X. It’s just the translation of the position, I don’t want it to have any affect on the rotation of the pawn or the camera.

255788-pawn-move.jpg

I tried setting up an event tick where I tried the “add movement input” but that’s not working because the scene component is not able to be hooked up to the Target. When I start the game I’m just standing still. I also want to be able to adjust the speed. I tried an arbitrary value of 50. But that did nothing. Is there a better node to add that would help? And I would prefer to possibly get this happening on the Event Begin Play instead of the Event tick.

Thanks

I just made some progress by using the add local rotation, so that works, but whenever I try and add that same bit of code to other actors in my scene, everything breaks. It’s almost like I can only have 1 actor have that ability or none of them. It’s getting weird.

Hello there, I also struggling to make VR pawn move. Can you update how’s your problem solved, that will be much appreciated. TQ