I have a VR pawn that needs to move forward on a platform, but since I can’t find a good way to do it, I want to at least test a scenario where my pawn scene component (VROrigin) has a constant speed in + X. It’s just the translation of the position, I don’t want it to have any affect on the rotation of the pawn or the camera.
I tried setting up an event tick where I tried the “add movement input” but that’s not working because the scene component is not able to be hooked up to the Target. When I start the game I’m just standing still. I also want to be able to adjust the speed. I tried an arbitrary value of 50. But that did nothing. Is there a better node to add that would help? And I would prefer to possibly get this happening on the Event Begin Play instead of the Event tick.
Thanks