VR Path Tracking Camera

Hey Folks

I’m looking to create a VR camera setup in which on begin play, the users camera will fly through an environment with the player in VR. I want to achieve something similar to the old roller coaster project that was around a couple of years back but when I went to check it out i was told it was long outdated for today’s engine builds. I’m looking for the simplest way of achieving this prototype, but im unsure where to concentrate on achieving something like this. Would i be looking more at Matinee or possibly some sort of spline system?

Thanks

Use sequencer to move an object along the path you want. Then just in your world outliner attach your camera pawn to that object, making the object the parent. This worked for me.