Hello Everyone.
I’ve been testing passthrough for a while now and I kind of understand the blending concepts.
Checking out the examples provided on the oculus fork, I managed to incorporate the passthrough layer to my VR Pawn Camera, my issue here is that there is little documentation on the Edge Rendering feature which detects edges of the scene coming from the Passthrough feed and allows you to show them and colorized them.
This is the feature I really want to implement in my app, and I can get it to work as expected if I turn off my skybox, but I want my skybox to be present and the Edge Rendering feature to blend into my level.
My level is just a sqare plane with the skybox and some 3d objects, pretty simple.
I just want to be able to have the Edge Rendering Passthrough to be inside my scene, without needing to activate the whole Grayscale coloring, allowing me to use the colors of my skybox which is the main attraction of the app and being able to combine it with the passthrough feed only rendering the Edges would be great.
After many tries and going through Unreal’s and Meta XR’s documentation I still cannot find a way to only use the Edge Rendering feature without having to render the whole Passthrough layer overlaid in my scene.
Any help would be appreciated!