VR Only Interface?

Hi Slayemin, thanks for sharing your experience. I’m curious about your game, where can I find more information about it?

I’m thinking that perhaps how the game is advertised is giving the impression of VR only? Is the emphasis on VR? There are a lot of cool games coming out that give the impression VR only, but, I would really like try them without VR firstly. In fact, working with UnrealEd with Traditional Controls is one of the reasons why I’m purchasing a VR setup now to start my development in VR. It’s my belief that its not just a matter of supporting Non-VR Players, its an issue of backwards compatibility with the Players. Easing players into VR from traditional controls. This compatibility is whats going to help players make the investment and transition into VR.

I can understand where you’re coming from with the example of throwing fireballs, but, my interpretation is that mechanic requires motion controllers, not a VR headset, which is still a way to ease Players into investing in VR gear. I still think Translating that motion mechanic for use with a mouse to the best of ones ability is worth the investment in development time to put the product in reach of Non-VR users who can later be converted to VR Only users. Until the price point falls on VR and more players are using it, adding Traditional controls is worth development time.