VR Olive: New fps controller, more inmersion, less dizziness and accurate aiming

If you’re wondering, this is the control scheme I’ll be trying to combine it with: GBKillhouse 2014 17 03 Rift.

If figure that when the player takes their weapon off target, switch to the head driven rotation.
When the player brings their weapon back on target, switch to mouse controlled rotation.
Speed and accuracy… ?