VR Olive: New fps controller, more inmersion, less dizziness and accurate aiming

Hi Kat_29, see, for me it is really valuable some people don’t quite like it. The most valuable feedback I get comes from people who don’t like the E button. That’s why I implemented the hold right mouse button rotation too :slight_smile: Why hold it? because of shooting. That why tank mode is not a problem and you can use your mouse both ways (rotate and shoot) but not at the same time.

In the last build I’ve implemented a way to control turn sensivity and hopefully that will help people to find their correct sensivity for them. I know it is a little bit clunky right now but well, it is a prototype and it still needs some serious tweaking! :slight_smile:

Thanks for your feedback!