Is there a way to detect if the Oculus is active a.k.a. when the sensor detects someone is wearing it ?
Right now my application pauses when I take off the Oculus. I want to instead reset the level when this is happening.
Currently no blueprint solution (sort of) at the moment I believe you’ll need to add in some engine changes, (can’t make a c++ plugin to get access to the oculus service so adding to custom functionality to the engines the only way)
Anyway, I’ve added the functionality to my fork of the engine, so you can follow the instructions there and compile that engine version then use it with your project.