Trying to use a VR headset on an existing project (previously worked fine with VR)
I’ve recently updated to UE 4.26 and I’ve been having an issue where my HMD won’t track (stuck in the initial camera position and wont move or rotate).
As a sanity check I’ve made a fresh ‘empty’ project, made a new pawn, added a scene and camera to it and added the “Set Tracking Origin” node to “BeginPlay”, put a ‘player start’ in the level and set the default pawn in the game mode. Testing ‘VR Preview’ and had no issues.
In my existing project I tried making a new level, gamemode, and pawn similar to how I did with the separate test project and the camera still refuses to update.
I’ve also tried:
- Including auto possess player 0 in my pawn
- Toggling Lock to Hmd (on by default, to off)
- Using a pawn instead of the player start
Using UE 4.26.2, and Oculus CV1
I feel like I may have missed something simple, Any suggestions are appreciated.