VR movement on moving platform

I have moving platform and i need to character overcome obstacle using it. Of course-logically player position is still the same and platform is far away. I tried get position from platform and apply it to camera/pawn. It doesnt work. Is it even posible? Have anybody experience with this issue?
Im working with VIVE UE 4.16

Thanks for any responce

Newer modify camera position directly in VR. Use Player Pawn -> AttachToComponent(Platform, Keep World Transform).

Thanks a lot. I will try it