I am attempting to add a Child Actor Component as a child object to my left VR Motion Controller component. I am doing this in order to put all the models and complex display behavior in a separate component, and then adding it to my character.
However when I attempt to add the Child Actor Component to the VR Motion Controller component, nothing is displayed where the controller should be. If I remove the Child Actor Component and replace it with a simple Cone StaticMeshComponent, the cone displays and moves where the vr controller moves. But if I add the Child Actor Component back (with the cone still in place) the cone no longer displays.
I would like to know why this is happening and what I can do to resolve it. But if anyone has any suggestions on how to modularize the logic/physics/graphics components for the VR Motion Controllers (so I dont have to add 4 components per motion controller), that would be very helpful!