Hi!
I just recived my HTC Vive and has previously had an Oculus DK2 to play around with.
However… I have had some problems getting a good framerate for both the DK2 and the Vive in some Unreal Engine content and thought that I should post my issues here since I might very well be missing something…
Today I tried running the Blueprint Learning demo using my Vive, however… the framerate was terrible (or somewhere between 40-60fps… I would like to have at least a solid 70fps to avoid any stuttering)… the strange thing is that I also ran the Showdown VR demo on the very same machine… and that was very smooth and at a really good framerate… so… basically my question is… might I be missing something?.. is there like an option that should be toggled?.. or is simply the showdown demo so extremly well omptimized for VR compared to the Blueprint Demo? I noticed that the stuttering/“lag” almost always showed up while looking at the tree in that demo… but I find it hard to be that performance demanding to render that tree compared to the Showdown scene…
any thoughts?