VR Locomotion With HMD Dictating Forward Motion

Been slowly learning how to change the default UE4 VR pawn, to remove the teleportation feature (which i was never a fan of) and to using the analog sticks for moving around.
I have been using the following tutorial for getting this to work, and it does indeed work, it also give the pawn gravity physics which is great for going up stairs ect.

But i was wondering if anyone knows how to do the following.

Is there a way to have “forward” on the analog stick be where the HMD pointing? So this removes the issue of people being lost to where “forward” is after turning around multiple times?

Camera->GetWorldRotation->GetForwardVector

Thank you so much! This worked perfectly!

For those in the future wondering, here is a shot of what i did. I de linked the teleportation stuff and created this to make use of the thumbsticks.

Linking the Left_X will allow you to move left and right instead of moving only straight, i disabled it as it does not seem to work to well, but its there if people need it