VR locomotion gets crazy when I grab items. Any help?

Hello,
I’m going mad!
I implemented smooth locomotion in the VR Template. When I push the left thumbstick to left or right , I move to left or right; when I push the left thumbstick up or down, I move back and forth. I turn to left and right with the x-axis of the right thumbstick. Everything works fine.
However when I grab items (the small cube, the pistol, etc.) the locomotion mode turns abruptly. When I hold the item in front of me and push the left thumbstick to whatever direction (up, dpwn, left, right) I move always backward. When I hold the items with my hand directed towards the floor and push the left thumbstick to whatever direction, I move upwards, it’s like I’m jumping or flying upwards. Summing up, I always move in the opposite direction of the item I hold in my hand, no matter of the thumbstick direction. When I release the item, everything works fine again!
Can someone explain to me what’s happening, please? Thanks!

Does the object still have collision enabled when you grab it? I find that the collision intersecting with the player capsule causes massive problems. You can also set the collision to something that doesn’t interfere with the capsule.

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Oh, thank you very much, you put me on the right path towards the solution!
I started to test collision settings, both on static meshes and VR pawn. I tried to change every parameter and tested every combination. After a couple of hours I was giving up. I decided to make a last try. I selected Custom in the collision preset of the Capsule Component in the VR Pawn BP and started to check and uncheck every parameter. Finally I found the solution! It was the PhysicsBody! I checked it as Ignore instead of Block!
SOLVED!
Here the correct settings of the Capsule Component VR Pawn for everyone experiencing the same issue!


Thank you very much indeed!

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