Hello,
I’m going mad!
I implemented smooth locomotion in the VR Template. When I push the left thumbstick to left or right , I move to left or right; when I push the left thumbstick up or down, I move back and forth. I turn to left and right with the x-axis of the right thumbstick. Everything works fine.
However when I grab items (the small cube, the pistol, etc.) the locomotion mode turns abruptly. When I hold the item in front of me and push the left thumbstick to whatever direction (up, dpwn, left, right) I move always backward. When I hold the items with my hand directed towards the floor and push the left thumbstick to whatever direction, I move upwards, it’s like I’m jumping or flying upwards. Summing up, I always move in the opposite direction of the item I hold in my hand, no matter of the thumbstick direction. When I release the item, everything works fine again!
Can someone explain to me what’s happening, please? Thanks!
Does the object still have collision enabled when you grab it? I find that the collision intersecting with the player capsule causes massive problems. You can also set the collision to something that doesn’t interfere with the capsule.
Oh, thank you very much, you put me on the right path towards the solution!
I started to test collision settings, both on static meshes and VR pawn. I tried to change every parameter and tested every combination. After a couple of hours I was giving up. I decided to make a last try. I selected Custom in the collision preset of the Capsule Component in the VR Pawn BP and started to check and uncheck every parameter. Finally I found the solution! It was the PhysicsBody! I checked it as Ignore instead of Block!
SOLVED!
Here the correct settings of the Capsule Component VR Pawn for everyone experiencing the same issue!
Thank you very much indeed!
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