VR interactive button problem

Ive been working on a project which I need to program a VR Button. Im using 3DS Max to produce a 3D model and exporting it in FBX to Unreal and then using the MotionControllerMap to import the model.


I`ve been following this youtube tutorial:

The problem is: the hand controller doesn`t sees the button as a physical object, transpassing then. I did everything exactly like the tutorial, but the button gives no answer. When I turn on the “Simulate Physics” tag, the button falls off into the ground.




There`s something I need to check on blueprint or in the collision bar?
Does anyone has a similar project (a VR button) to show me what am I doing wrong?