Yes, I know there is plenty post about the same question : how can I interact with my 3d UI using a VR controller.
I figure out how to create a UI in world space : UMG and VR - VR and AR Development - Unreal Engine Forums
I can have a UI local position of my virtual hand when my hand does collide with the world UI
But, how can I simulate a mouse pointer over the UI using blueprint ? And how can I send a click event through that virtual mouse pointer ?
I just want to be able to “click” on the UI using my virtual hand.
Thanks for any help.