VR Instanced Stereo option decals only rendering in left eye

I wanted to improve my project performance and thought why not just apply the VR template settings to my own VR project.
And it totally helped But this option being on causes my bullet decals to only render in the left eye and its not plesent to look at, so Im left wondering does this have an issue with decals or is the issue some setting in the decal Material that’s makes this happen.
And is there anything I can do to make them work together , or should I just leave it off?
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I have same issue, but this option doesn’t change situation for me. How did you conclude your situation?

I believe decals are not supported for mobile VR according to: Rendering Features For Mobile Games In Unreal Engine | Unreal Engine 5.3 Documentation | Epic Developer Community