Hi, I’m using the VR guidelines in the UE4 documentation and I used all the data available, yet when I run the game using my HTC, my character movement is inverted (walking forward makes me walk backwards) and my character ends up around the roof. I’m using 1 cm = 1 unreal units, and I still got this:
Did you scale the player pawn or something along those lines?
Try starting a new project from the VR template. Migrate only your scene geometry to the new project and see if the issue persists.
almost a year later, lol. I forgot about this, I managed to solved it. I had to force UE4 via blueprints to set the camera on zero on an event begin play