VR - Huge Character and Invert Controls

Hi, I’m using the VR guidelines in the UE4 documentation and I used all the data available, yet when I run the game using my HTC, my character movement is inverted (walking forward makes me walk backwards) and my character ends up around the roof. I’m using 1 cm = 1 unreal units, and I still got this:

Does anyone knows what I could be?

Remember to set your camera to zero and the eye height to zero. Then place the player start on the floor.

already done that. I get this issue even with the realistic rendering template.

Then your room setup is bad. THat, or this is a weird bug. I have never seen this happen in any of the projects I have seen.

other apps are running without a problem.

Did you scale the player pawn or something along those lines?
Try starting a new project from the VR template. Migrate only your scene geometry to the new project and see if the issue persists.

almost a year later, lol. I forgot about this, I managed to solved it. I had to force UE4 via blueprints to set the camera on zero on an event begin play