The easiest solution would be to just block out half of the view with a mesh attached to the camera component, hacky, but it works. It also makes it really easy for you to change which eye depending on the players main eye.
The easiest solution would be to just block out half of the view with a mesh attached to the camera component, hacky, but it works. It also makes it really easy for you to change which eye depending on the players main eye.