So… I’ve packaged my VR project for windows and everything works fine, it’s more of a question I have about what’s displayed on my screen, not the headset… When run the VR displays correctly in the headset but on the PC it will also display the game in fullscreen aswell? does this affect performance?? The same for a fullscreen mirror on SteamVR?
From experience does my main screen need to be Fullscreen, cause usually the larger the resolution - the worse it runs which seems to be the case here? I feel like the headset mirror also will affect FPS performance?
I do need to display the VR on screen for a presentation aswell as the headset but I feel like it isn’t necessary to have 2 running at once? i.e. fullscreen package and steam Vr headset mirror.
Anybody know anymore on this?