Tomtom2M
(Tom2M)
November 4, 2023, 1:40am
1
Hello,
I’m wondering how I can teleport my vr player on actor begin to overlap on a TriggerVolume.
Must be something I’m missing because this is what I did.
Create projet using the vr preset game
Create a triggerVolume
Setup a “on actor begin overlap”
I’ve try this and when I enter the volume of the trigger I’m not teleported to my specific destination.
I tried with creating and actor to teleport to the location of the actor.
I tried creating a vrpawn setuped to player 0…
Seems like I’m missing something?!
Any help is really appreciate, sorry I’m a n00b…
Thank you so much.
Tomtom2M
(Tom2M)
November 4, 2023, 8:06pm
3
I just did and it’s not triggering…
I tried the same logic in a first person game and it’s working… ■■■■…
Tomtom2M
(Tom2M)
November 4, 2023, 8:20pm
4
Ok so because you made me realize the event was not triggering I found the solution. Thanks.
Solution here
I’m trying same thing for UE5, can’t make it work!
Any help?
I got it working, see here: VR Motion Controllers won’t generate Overlap events! : unrealengine (reddit.com)
TLDR:
Open VRPawn Blueprint
Select the HandRight Skeletal Mesh
Under Collision, click “Generate Overlap Events” and Select “OverlapAllDynamic” from Collision Presets
Open the Skeletal Mesh
Go to Physics Asset and create a new Physics Asset.
Add Collision to the physic asset
Repeat for other hand
1 Like
system
(system)
Closed
December 4, 2023, 8:22pm
6
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