Tomtom2M  
                
                  
                    November 4, 2023,  1:40am
                   
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              Hello,
I’m wondering how I can teleport my vr player on actor begin to overlap on a TriggerVolume.
Must be something I’m missing because this is what I did.
Create projet using the vr preset game 
Create a triggerVolume 
Setup a “on actor begin overlap” 
 
I’ve try this and when I enter the volume of the trigger I’m not teleported to my specific destination.
Any help is really appreciate, sorry I’m a n00b…
Thank you so much.
             
            
              
            
           
          
            
              
                Tomtom2M  
              
                  
                    November 4, 2023,  8:06pm
                   
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              I just did and it’s not triggering… 
I tried the same logic in a first person game and it’s working… ■■■■…
             
            
              
            
           
          
            
              
                Tomtom2M  
              
                  
                    November 4, 2023,  8:20pm
                   
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              Ok so because you made me realize the event was not triggering I found the solution. Thanks.
Solution here
  
  
    I’m trying same thing for UE5, can’t make it work! 
Any help?
   
 
I got it working, see here: VR Motion Controllers won’t generate Overlap events! : unrealengine (reddit.com)  
Open VRPawn Blueprint 
Select the HandRight Skeletal Mesh 
Under Collision, click “Generate Overlap Events” and Select “OverlapAllDynamic” from Collision Presets 
Open the Skeletal Mesh 
Go to Physics Asset and create a new Physics Asset. 
Add Collision to the physic asset 
Repeat for other hand 
 
             
            
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                system  
              
                  
                    December 4, 2023,  8:22pm
                   
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