VR.How to reverse a timeline after the Pawn teleported ?

Hello everyone. My question is simple. What nodes should I use to reverse my timeline (a sliding door) to it’s original position (closed door) after I teleported away from the trigger ? The door opens when I teleport to the selected trigger but it doesn’t close after I leave

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To note :
in picture 1 I made the teleportation method (followed a tutorial).

in picture 2 you can see that branch wich I made based on my intuition and I hoped it worked and somehow it does. The “reserve” part of the node is not working.
I want after I teleport to another location the door to close.
Help please and thank you.

Does anyone have a suggestion ?

on the trigger you have two events: begin overlap, end overlap

compare overlaping actor wiht pawn, but check if your pawn make collision (by default only on controllers)