VR: How set up text on screen, wich can be called by a blueprint?

Hi everyone,

I have the issue that I want a Text to blop up on the screen, like a warning for the player.
It should blop up when a lever isnt pulled back. So i want it to be called from a blueprint.

Has anyone an idea how I can do this?
I’m totally clueless on this topic.

Thanks!!

Use the Text Render Component or look into Widget Components if you need something more involved.

It should blop up when a lever isnt
pulled back.

A bit too vague to suggesting anything tangible.