Nawrot:
For working with EQS or AI, sometimes it is easier to make dummy blueprint actor, and tell AI to follow it instead of real goal. Then that actor can snap to real actor location (usually update on tick and just copy transform over and apply to self). This way i can have single EQS for bots, instead of branching and following different targets.
So to follow VR camera I made BP_marker that reads VR camera location and snaps to it:
make BP_Marker, that is just empty blueprint
in it on event tick find player pawn, cast to your player pawn class
get camera reference, get its world transform
save that in variable inside BP_Marker
set transform for SELF to stored value (inside BP_Marker)
Make bots follow BP_Marker
what do you mean - set transform for SELF to stored value (inside BP_Marker)? I am making a VR game and needed to have the AI shoot at me right now the AI shoots off to the left of my VR pawn,
So far this is what I have
Im stuck at the next step I dont know what set transform for SELF to stored value (inside BP_Marker) means