need your help! I am working with SteamVr/Vive, and currently have an AI that does a Simple Move to Player Pawn when spawned, and once it is close enough, it begins its attack list. The problem I am having is that the ‘Player Pawn’ doesn’t seem to stay with the Headset/HMD… so the AI just attacks the pawn object where it was placed at level start, which means you can walk around the AI and he is still attacking that pawn spawn location/not following the HMD as it moves around. I also setup a Rotator on an event tick for the AI, so that it always faces the player pawn, and have verified that, THAT works…but again the pawn/HMD seem to not be attached to each other.
Am I missing something? I have the Player camera ‘locked’ to the HMD, so that part is setup correctly.