The problem is that the hands won’t open and I can’t seem to figure out why. The grip value in the blendspace ranges 0-100 so I’m using a Map Range Clamped to convert to 0-1. Nothing happens
Your blendspace wants numbers from 0…100 - you feed in 0…1 - I think you just mixed that up and need to change the range from in and out.
If it doesn’t work, whats inside of your gripState Enum? Have you set that state manually (not via VR Gameplay, but just statically to a state)