VR Gun ToolKit

Hi Zippyo3,
On the hands you have a function called “get Gun On Hand”, you can use that to get the gun on hand and call a even on it, here’s an example of it:

Hi JM_Lovermind,
For the weird magazine behaviour, can you check the collision you have on them? usually that behaviour is because of a collision issue.

For the empty magazine mesh, you could do on this event:
2.png
You check the size of the “Ammo” array, and if it’s 0, change the mesh to the “empty” mesh