Really Enjoying the kit so far! I’ve been playing with setting up my own scopes for a set of rifles, utilising a Scene capture component 2D with a lowered FOV projecting onto a material on a plane inside of the scope. It works brilliantly, however, i’d love to extend the scopes to allow a change in the FOV on button press to achieve some sort of variable zoom.
I want to check whether the player is holding the weapon before allowing the change in the FOV on button press. I’m just not sure how to check if the players holding the selected weapon? Any help would be appreciated.