Thank you for the bug report, there’s in fact an issue with the teleport rotation on the oculus, fortunately the solution is easy, you just need to access the “BP_VRrGunHands” blueprint, and inside the “Teleport Node” search for the “oculus directional Teleport” comment nodes, and add the invertrotator node as in the picture:
We’ll be submitting this bug fix to unreal asap
Regarding the empty map, there’s nothing in the level itself that is required so any map you create is going to work with the toolkit. You can add one of our pawns to that level and have the “Auto Possess Player 0” on the pawn and it will work.
Hope this helps