I’m trying to make a guided VR tour.
I’m using a system of an matinee animated object and the ‘Set Control Rotation’ node to position and rotate the player.
This works perfectly in the ‘normal’ play mode, but when I use the Oculus the rotation isn’t animated anymore.
Does anyone know how to animate the body rotation, while keeping head rotation?
So for example: The player sits in a rollercoaster and is oriented to the direction of travel, but can still look around.