I’ve been working on a VR ArchViz project and have some performance losses using the foliage system. The performance hit is coming from a render thread named “Dynamic” under Frame\Scene\BasePass\View0 and View1, in the GPU Profiler. The hit is 3.35ms for each eye which is enough to drop my frames below my targets.
The scene is using static lighting and there is no vertex animation “world displacement” in my foliage materials. So my guess is “Dynamic” is referring to something else. Perhaps Culling?
Is there anyone out there who has experienced this before?