Well, I downloaded the code, but I’m having a problem getting it to run. I’m on 4.12.4. I tried both the git version and the OneDrive version, template and “copy to project folder”.
The last part of the error log is as follows:
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[FONT=Courier New]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2c1c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1778_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: D:\Unreal\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini=“D:\Unreal\SteamVR_3” -noxge -generatemanifest -NoHotReloadFromIDE
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.0661227s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Unreal\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini=“D:\Unreal\SteamVR_3” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-20
16.07.02-17.20.55.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at AutomationTool.BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func
2 , Object Param)
LogPlayLevel: at AutomationTool.Program.()
LogPlayLevel: Program.: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.505088
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
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I also sometimes get http errors in the build log, but drove to the local Starbucks and got past that, so that’s not the problem.
Any ideas?
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