VR Game Template

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Anyone experienced that the camera is offset from body when running in stereo (VR) mode on? template project works fine but I copied the assets into my existing project and I now have the described problem. Strangely not when running on a single screen (stereo off) however, just when in VR. Probably running my previous controller or camera or something when HMD is active.
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what assets are you using?
if you are using the VRPlayerController is DoesRotateTowardsHMDOrientation enabled?

If so what might be happening is the original third person mesh is rotated 90 degrees so I had to correct for that in the VRPlayerController,
to fix that in the VRPlayerController-EventGraph in Rotate Towards HMD - Rotate Just Camera, delete the combine rotators node.

If that doesn’t work let me know