VR Game Template

[=ThackerSS;92188]
… thanks for the template. As a new game designer motivated now by the new Oculus rift, I’ve been working hard the past few weeks learning blueprint and unreal engine 4. I have a good prototype of the game I want to build using mostly assets found in the starter content and from other free sources.
With that said, I’ve hit a snag in my project and that is animation and mesh posing for the character. Can you give me a basic explanation of how you edited and created animations for the default blue mesh, to add TPPSit and TPPHold?

If anyone else knows how I’d love to hear!

Thanks again.
[/]

Sure, first of all I downloaded the FBX’s used when importing the starter character https://wiki.unrealengine.com/File:ThirdPerson_FBX. once you’ve done that you need to unzip it and then find ‘TPPBase.fbx’ is what is called the T-pose it is the basic pose that was used to rig the character. I then imported ‘TPPBase.fbx’ into Maya(you could also use 3dsMax(not free) or blender which is free) you then take the skeleton and either pose it or animate it (there’s a bunch of tutorials on how to do in all the 3D animation software) after that I then selected just the skeleton (is important as you don’t want to export the mesh) and export just the selection, In Maya I selected FBX then enabled the export of the animation and joints(bones) and unticked include media(as we don’t need any materials).

then I imported the animations, for more info on how to do check out tutorial series https://www…com/playlist?list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb actually you should watch series if you are new to UE’s animation systems.
but basically when you import the new animation it should recognise it is an animation, you then need to select the skeleton for the animation to use (was imported with the mesh) click OK and you should have your animation.

The TPPHold uses an Animation blending so that the holding animation is blended on top of any other animation (like the sitting) I can tell you how to set that up if you need but should be the basics on getting started.