VR Game Template

is awesome!

One request, if at all possible, would be to have an example of how to make the full-body pawn use a yaw rotation setup where you can look left/right 90 degrees without rotating the pawn, but when you hit the limit, it starts rotating.

I tried to get that working on my end without luck, and ended up just setting the UseControllerRotationYaw variable so the pawn will follow the camera, but I’d really really like it to be set up the other way.

Here’s a thread about the issue, with the blueprint for limiting camera rotation: Limit Camera Rotation - Blueprint - Epic Developer Community Forums