Hi listerofSmeg.
I had a similar issue yesterday, with my display becoming black as I tried to wear the rift. When it was sitting on the table, it was fine, but as I approach it to its standard position (well, wearing it) the screen turned black. I presume it has something to do with the “Distance to wall to start to fade to black”. Maybe it was colliding with the body or something… anyway, I couldn’t be bothered to debug it yesterday, so I just created a bran new scene, and migrated the “clean” VR player controller to my scene. It did the trick.
EDIT
Sorry for the late reply, but I have been forcusing on other things lately. Still… Got back to it some time ago. In my case, it iwas colliding with a post process volume and therefore fading to black. If you don’t want to fade to black when you get close to things the easiest way is to set blend weight to zero in your player controller.
